Great User experience (UX) reduces cost & manpower, increase sales and less support.
Knowing theory online is not enough, we need hands on workshop, here students will be exposed to tactics and strategy to advance in competing against other competitors. May it for landing jobs or improving businesses.
Knowing what tools to use and how to deliver a good UX.
Learning the skills to execute user testing, user research, information strategy and visual design. In the end participants would be able to increase ROI, avoid losing customers, reduce complaints, reduce and increase online purchases by improving UX.
Introduction and overview of the workshop of what participents will expect and purposes of each sessions.
Participants also will be exposed to case studies, best practices & great actionable tactics.
User story identifies who the user is, what their needs, and why they need it. Participants learn to create scenarios, see how others solve similar problems and try to not reinvent the wheel.
Defining flow for your product and you’ll be able to identify, prioritise and eliminate any usability obstacles on key user journeys. Create your user's flow based on the scenarios you created, using it later to review the journey.
Participants will learn the process of creating sitemaps and planning information architecture using card sorting and implimenting it on their sitemaps.
Learn how to use Balsamiq design tools to develop wireframes and sitemaps.
Learn how to do wireframes, what’s their purpose and how you can use them. Participants will able to add some details and structure to your ideas, using reuseable patterns and create pages on top of their user flows.
Prototyping time! Partipants can start creating more than one prototypes and continuously iterate to more functional ones. Using sketches, clickable digital sketches or static images, getting it ready for some people to test.
Participants will conduct user testing with their prototypes, each groups will test each others prototypes while taking surveys, recording, observe and fixing. This is where they learn how to use user testing tools, analyze and gather data.
Participants learn how to find inspirations and design resources. Get dirty on how to use colours and font sizes properly that would influenced contents, culture and layout that you use. Something like icons and images, these small changes can bring huge improvements. The best visual hierarchies lead users to take the action confidently.
In final session, the whole group will present their product in front of the class and gathering feedback, give criticism and learn to defend their concept.
Training days can be arrange at any day, preferable Saturday & Sunday.
1999 MYR per Person for 2 days. Discount will be offer to groups within same company. Payment to be paid before training.
We usually will arrange a date just for you and your team. You may also join other group session if the date coinvenient for you to attend.
Available for groups, companies and also individual with one on one session.
We do not have HRDF, however we can arrange hardcopy and online certificate.
Just laptop for individual, for companies at own space, you may prepare plenty of sticky notes, markers and big white papers.
“I think one of the biggest levers for a growth hacker is improving the user experience… at the root of sustainable growth is delivering a valuable experience. A valuable experience is what leads to retention. Without retention, there is no growth.”